Monday, October 22, 2012

Torchlight 2: Verdict & Review



About a month since release, Torchlight 2 has been taking up most of my time as expected. But it was all well worth it as the game is everything I expected and more. It is money well spent as where can a gamer get a game that gives them hours of replayability for under USD20.

Here is a quick summary of my views on the game thus far:

  • Gameplay is great and filled with action  as it totally satisfies ARPG fans. Blast and hack your way across hordes of monsters ready to die for their cause.
  • Loot, so much freaking loot! Torchlight 2 is totally not shy on giving players loot. Unlike a certain multimillion dollar title, Torchligt2 rewards player on a acceptable basis with unique loot just enough to keep you grinding for moar. (I have 2 mule characters filled to the brim just after 10 days... Yes, I hoard uniques)
  • Quest NPCs and Bosses are memorable and laughable, making it a ball to play through all the side quest in the game.
  • Random terrain/ map is done beautifully making no 2 map similar (except for boss arenas) and filled with random or set side quests that makes players just want to fully uncover each map they step into.
  • Reward items from quest are actually useful to players and gives a good gear upgrade. There is even a quest that rewards player with a NPC vendor after completing the quest.
  • Item enchanting was quite unbalanced from Torchlight 1 where players would spam enchantment on powerful item all the way. But in Torchlight 2, items can be enchanted up to 3 times and this helps a lot when players want to wear and item that they have outleveled but still want to wear it for its particular stats or not have something better.
  • All class skills have potential and it is up to the player to find which skill synergizes with another skill and how it all compliments to the players intended build. It does not mean a level 1 skill is weak later in game or that a level 42 skill is the best in higher levels.
  • Skill respec has been generating quite a lot of buzz in Torchlight 2 as the game only allows players to respec up to 3 most recent skills taken. This means players can respec skills that they taken early on in the game or respec all skills and rebuild a character. There are 2 sides to this as it is from the makers of Diablo1&2 and it is in their style to keep it that way. This also causes players to replay the game more by remaking new characters to test different builds. Best thing to do now, is to plan your character build with a skill calculator and best one out there is Torchlight Armory.
  • Near endless end game content with Mapworks. The game features a random dungeon generator with special attributes tied to it which players can purchase from an NPC vendor after they have completed the final quest. Pick the attributes and zone, grab a couple of friends and farm till the world ends. Unlike Path of Exile which the maps are dropped from monsters as loot and can be modified afterwards, players can only purchase what the NPC vendor offers. (tip: remaking a LAN game and ticking the reroll  map box cause all NPC vendors to refresh their items on sale but all reseeds all your explored locations.)
  • New Game Plus (NG+) lets players who have finished the game once start all over again with the game adjusted to 51. (not sure if there is a New New Game Plus after completing it once as my Mage just started of NG+ while my Berserker is busy farming Maps.)
  • Resistance matters and Torchlight 2 introduces 2 types of defence against menacing elemental damage. With elemental resistance armor, player reduces elemental damage propotionally from an element. (based on my observations) There is also direct elemental damage reduction by percentage (not sure armor or percentage takes effect first). At higher levels, stacking elemental armor and having a few percentage reductions are key to surviving elite or boss's 1 hit kill skills.
  • Mapworks let characters that have completed the game (kill the final boss in the final act) access the final town zone and purchase Maps (randomly created zones with positive or negative effects applied to players and monsters in that particular map) with gold. This options provides near endless gameplay to players. The monsters within the zones are randomly selected from one of the themes and the boss is also randomized. Players can farm for exp, money, loot or just for fun for 3 levels per map (2 levels of mobs and 1 level with the boss).
  • Patches and updates come frequent and developers address bugs and game balances very well by buffing or nerfing skills when needed.

And heres a quick look at my 2 main characters that I am currently playing:





  • Berserker
    • I play this badass as a dual wielding melee monster equipped mostly with passive skills and area effects skills without any single or focused skills.
    • Relying on passive skills, war cry and battle standard, this playstyle makes the Berserker near indestructable while tanking bosses (with sufficient life drain).
    • Currently at level 68, I kept the Berserker at non Game Plus so that I can play with my friends and level up by farming Mapworks.
    • My verdict on the Berserker is that it is too reliant on Life Steal per hit (either % or X amount) to survive when going toe to toe with elites, bosses or groups of mobs. But does very well when soloing bosses as Berserker does a good consistent flow of damage while taking almost anything the boss can throw at him (as long as  enough HP is stacked)





  • Embermage
    • This is my second character which I started after playing Berserker and it is a totally awesome class to play.
    • During beta in May2012, I felt that Embermage was a little underpower but boy was I wrong. This elemental damage dishing madman mows down mobs and bosses in a jiffy, as long as you don't get hit by boss's instant kill skills.
    • My solution was to stack Hit Points so my Embermage currently has about 8000 HP at level 100 and I plan to get more.
    • Not relying too much on the Charge bar, a lot of my sockets used are Mana Regen per second which is great for letting my Frost Phase (aka Blink/Teleport) around the map limitlessly and spam non-charge building spells for a long period of time.
    • The main thing that made me level my Embermage to level 100 eventhough it was my second character is that it clears groups of mobs so quickly and easily. Mana is almost never a problem even without drinking mana potions.
    • The most powerful spell that kills anything = Flame Pillars. Reason being, it does damage per tick and totally ignores monster armor. With 7 Pillars stacking on a target, it literally dies in miliseconds.

Now I have just moved on to an Outlander since I keep finding so much Outlander gear and guns/bows/xbows. At level 55, I still don't feel it is anywhere as efficient in clearing mobs and bosses like Embermage. 

Next on the list is either a caster/frost Berserker or Cannoneer.

All in all, this game proves to be a testament to the great ARPG games that the original makers of Diablo 1 & 2 are able to deliver. Hope they keep it up with their free DLC and expansion/sequels.

I will post my skills and built after I compile the screenshots.




Thursday, September 20, 2012

Countdown to Torchlight 2 release.




If you have been living under Blizzy's Failablo shadow, then you might not have heard of Torchlight2. An ARPG from the makers from Diablo1 & 2, Mythos, etc etc.

Basic information about the game.





There is so much content, even Kotaku approves of this.

Link to Kotaku's article.

And here is a simple run down of how much stuff there is compared to the sequel.


Got to love it when game developers are not tied to money grubbing publishers as players end up rejoicing in all the free goodies that the developer willingly throw in to pamper supporters.

Music by the awesome Matt Uelmen (the mastermind behind Diablo1's Tristram town music) has been released in CD quality for free and can be downloaded now.

Link to Torchlight2


Game is due to release via steam just hours away, so quickly head on over to Steam to grab a copy of the game now.

For those who have purchased, you can preload (predownload game files, but there might be additional patch file downloads later on) the game now so you can hop right into the game once it is released in 5 hours time.

Here are the simple steps:

  1. Load Steam
  2. Select View
  3. Open your Game List
  4. Look for your purchased Torchlight2 game
  5. Select it to start preloading.



Click to enlarge


Friday, September 14, 2012

More Smartphone Comparison

Along with hands on experience, comparing numbers and specifications is another great way to decide on which phone is better suited for your needs.

After I took some time compiling a comparison between click-> iPhone 5 against Samsung Galaxy S3 and Nokia Lumia 920 (pitching iOS against top a top Android phone and Windows Mobile 8 phone), here is another comparison table courtesy of SoyaCincau.

The table below compares in lesser detail iPhone 5 against several other Android OS phones from HTC, Samsung, Huawei, etc.



Click to enlarge 





Source1

Thursday, September 13, 2012

iPhone5 vs Samsung GS III vs Nokia Lumia 920

As to no suprise, the iPhone 5 along was revealed yesterday to much disappointment. I expected much more from the tech leaders and they failed to deliver. Barely any innovation in hardware wise and I won't even say anything about iOS6 as it is well known to be a boring OS with nothing groundbreaking.

Thankfully, the other stuff announced like the new generation iPods saved the show in my opinion.

I won't go on any further about how bad or how they could have done it, instead, here is a comparison amongst the top 3 phones from different makers and using different Operating System, out in the market (soon to be for some) battling it out.


There is no need to argue which is better, just see compare for yourself.

Click on the picture to enlarge.


Sorry that I couldn't get any more numbers on iPhone 5 but Apple was being their usual retarded self and trying to hide the truth about their hardware by misleading consumers with "2.1 times faster loading" and "18% thinner" crap without saying any numbers but we can only compare and find out so much for now.









Saturday, September 1, 2012

Torchlight 2 Release Date, Official!



The game is finally here! (click here to read more about the game)

Just recently announced at PAX, the game is confirmed to be released on 20 September 2012!

So, stop waiting and head on over to Steam to purchase the game now!


Oh, and here is a yummy new video released at PAX, showing off the stuff since beta in May 2012.




Just look at all the new stuff, just a couple months of release being held back and players get a ton of changes.


Lastly, here is some additional read of this great news!




Thursday, August 30, 2012

Samsung Galaxy Note II




Once again, another great thing happened while we were deep in slumber.

Samsung's Galaxy Note II (2) has been revealed (more or less) and official information on it is now widely available to help potential buyers decide if they want to buy this awesome phoneblet (phone cum tablet, haha...)

Here is a quick rundown on the specs:



  • 1.6GHz Quad-Core Exynos processor
  • 2GB Ram
  • 5.5″ 1280×720 HD Super AMOLED display
  • Runs on  Android 4.1 Jelly Bean
  • 3,100 mAh battery 
  • Height 151.1mm , Width 80.5mm
  • Thickness of 9.4mm (0.25mm less from Note 1)



Phone would probably be priced around MYR2,100 to MYR2300 (similar to its other flagship phones upon release). Expect the usual cheaper packages/contract from providers.

Samsung Galaxy Note II could be in Malaysia by October, so keep those bank accounts ready.






*On a separate note, it seems that Samsung has announced on their Twitter that Samsung Galaxy SIII, Note and Note 10.1 will all be getting Jelly Bean update soon.

Awww Yeah!!!






Friday, August 24, 2012

The real message behind Gangnam Style

Update 25 August 2012

That is all.





____________________________________________________________________



(sexy GIF image of PSY courtesy of theAtlantic)

Asides from being quite totally ridiculous, this viral video does indeed have a good amount of sense and logic to it.

No, PSY (or Park Jaesang) is not half crazy nor is the song/video. He actually wrote and choreographed the whole thing (probably most it) which rarely any artist in S.Korea does (or around the world for that matter).

Throughout the whole video, PSY dances in various settings with his crazy horse-riding dance move, there is actually purpose all the locations (except for the lift and mega hip thrusting guy, which is a rather famous S.Korean personality).

To sum it out short, PSY's song is about


  • The disparity and gap between the average income earners compared to the ultra rich (kids being handed down billions included) in S. Korea.
  • PSY dancing all over riding an imaginary horse.


If you somehow haven't seen the video, its right below with about 54 million views and counting.







Wednesday, August 22, 2012

Dota 2 - Free Beta Keys giveaway

*Updated 22 August 2012

Time for more giveaways!

Same as before, it is a Dota 2 Beta Key.

Please leave a comment below with your Steam email.

First person gets it :)

________________________________________________________________________


*Updated 12 June 2012

It seems I managed to get my hands on another Beta Keys for Dota 2.

Click HERE to go to the related post.

___________________________________________________________________________________


Since I got my beta invite to Dota2, the developers have been generously giving out beta keys to the testers as Steam Items. This allows current beta testers to invite some of their friends to try out Dota2.

After passing 2 previous beta keys to my friends, I now received another set of 2 keys which I have no use and would be much better to give it to anyone interested in testing the game.

All you need is a working Steam account or you can make one over at Steam.

First 2 person to post your Steam ID in the comments gets it, its that simple.

Will have more giveaways of random stuff as I get them :)

Thursday, August 16, 2012

Microsoft Surface RT for $199 only?!?!



Yes, you read the title right, the latest rumor going all over the place is that Microsoft Surface RT version is going at a retail price of only $199.00 (~RM630.00).

Head on over to my previous post to read more about Microsoft Surface.

Seriously now, I think Bill Gates philanthropic acts are rubbing off Microsoft even after he has left the company for a while. At this price, it feels like Microsoft is doing charity at a massive scale.

The price is so unbelievable, it does not add up no matter how you put it...

  • $21 for the Tegra 3 processor
  • $33 for 32 GB of storage
  • $97 for the display and touchscreen (assuming the cost is similar to the second-generation iPad)
  • $23 for the battery (same assumption as above)
  • $5 for the cameras
  • $40 for various other parts, like the box and sensors (assuming the same as the Nexus 7; the iPad’s parts are pricier)
  • $7 for manufacturing costs

All the above adds up to $226.00 (based on estimates from Nexus 7 & iPad).

Basically Microsoft is losing $27 for each Surface sold...

Regardless, I am most definitely going to buy one no matter what and with this price, I might just get a few and keep them around as spares.

Wednesday, August 8, 2012

Parrot AR Drone 2.0



It seems Parrot AR Drone 2.0 has finally arrived in Malaysia and it looks great.

Compared to the previous version, it spots a some changes in design which is meant to increase the drones durability and resist damage from bumps and crashes. The UI and flight data view has also been updated.

The on board camera can also be upgraded to a 720p camera for some HD spying and reconnaissance if you know what I mean. Willing to bet my shoes that many hobbyist and wannabe spies will end up buying this toy and flying it over places which they should be to do some "spying"...

Can't blame them cause the price tag on this bad puppy is only RM1499 which is actually cheaper then the phone that people will probably use to control the drone.

So don't be surprised if you start seeing drone flying all over and most probably in places they don't belong like peeking at their neighbor's room or something...







Source1, Source2

Monday, July 30, 2012

Working like a peon...

Sorry for the lacking of post for the pass few days.

As the title says it, I have been working like a peon and swamped with boring task which I wish I could avoid but am sadly not able to...

Anyhow, I shall try my best to post something new latest by end of the week (which I am keeping my fingers crossed that all the crappy task which actually isn't my work to begin with, will be done with).

I am really starting to look like this chap...



Wednesday, July 25, 2012

They forget to tell us something...



Here is an awesome read about the things that life just doesn't tell you until you take it to the face.




Courtesy of Link

Saturday, July 21, 2012

Torchlight 2 delayed but still to release by Summer 2012.

* Updated (23 July) 
Here is more sexy reasons why they are taking a tad longer to polish the game :



So much awesomeness heading our way and only for a mere USD20.00.

TAKE MY MONEY!!! TAKE IT NOW!!!





So it seems that this highly anticipated game (for me at least cause Failablo3 was so fail, duh!), will be delayed and released sometime later in the year. Their main reason for delay after the beta is due to balancing issues, touch up of contents and generally making the game more awesome!

A complete response from Runic themselves, can be found below :

LINK 


Thankfully, they are still scheduled to release this sexy game sometime later in Summer 2012 (initial plan and speculations were early Summer, slightly after Failablo3 release).




The DPS, Crits, etc is just mad on Berserker...


Since the Beta 2 months back, I am still playing my overpowered (OP) Berserker from time to time when I got nothing to do cause nothing there is nothing quite like slaying groups of trash mobs, uniques and bosses for some sexy loot.

But I can understand the extra time needed to balance as Berserker to me is totally OP when I can kill the Act 1 boss in just a few seconds due to mega crit + execution, in the highest difficulty. Sadly, none of the other classes I tried with good gear, could achieve anything near.

I rather wait for a well polished game then play something broken that would require constant patching like a certain Blizzard game recently released, Dia.. ahem... blo... three...


... and here is a picture of Nicholas Cage.






Source1, Source2

Tuesday, July 17, 2012

"Siri, call me maybe." Yes, Maybe...

I have never really tried using Siri before but I always get a good laugh watching my friends attempting to communicate with Skynet... I mean Siri.



Just a short one with some stats about Siri and its users.

Click to Enlarge








Source1

Friday, July 13, 2012

So many Movies, so little time...




Just a short post about the latest buzz on Comic related movies and some upcoming movies based on famous game titles.


Latest updates about more Marvel movie heading our way:
  • The Wolverine  -  2013
  • Superman: Man of Steel (reboot)  -  2013
  • The Amazing Spider 2  -  2014
  • X-Men: First Class 2  -  2014
  • Guardians of the Galaxy  -  2014 

Unconfirmed release dates (but might already have directors/producers/writers)
  • Fantastic Four (possible reboot)
  • Venom (Spider Man's villain)
  • Ant Man (might not end up as a movie on it's own)
  • The Flash
  • Green Lantern 2

Some unconfirmed comic book titles that will be made into big screen movies:
  • Doctor Strange
  • Silver Surfer


And lastly, some movies that are in the making, which are based on PC or Console games:
  • Assassin's Creed
  • Splinter Cell
  • Shadow of the Colossus
  • God of War
  • Deus Ex


At the end of the day, I am still hoping for a Marvel vs. DC movie...






Thursday, July 12, 2012

Sale & Discounts are all a lie?!?!



" 70% Discount Sale! "

" Best Bargain Buy! "

" Buy 2, FREE 1! "

This are just some of the strategies used to attract customers to shop at their outlets. 

What so bad about that since we (the shoppers) will be getting items at a discounted price?

Well, it isn't as simple as that but "they" want it to look just that simple and make us feel good when we shop and get the best bargains. There is a lot of science going on behind giving out a discounted sale to customers.

Generally, we (the shoppers) feel good when we manage to snag a good buy or deal such as buying something expensive for less or getting some more by paying less. This is what the large companies cash in on, by manipulating the shoppers mind.

So I found a great article by Derek Thompson of The Atlantic that writes about a number of ways consumer gets a quick one pulled over their eyes making them think they got a good deal, when in the end, the consumer ends up being the loser again.

A simple example that he describes is about 2 offers:
  • A $1 cup of 300ml Coffee with 33% more (making it 400ml), or
  • A $1 cup of 300ml Coffee with 33% discount (making it $0.67)

The discounts / offer above seems similar, 33% more or 33% cheaper. But that is not the full picture. With a simple breakdown, at $1 for 300ml ($0.33 per 100ml),
  • The first deal yields 400ml for $1 ($0.25 per 100ml)
  • While the second deal yields 300ml for only $1 ($0.22 per 100ml)
This trick basically plays to trick buyers as buyers generally feel better when they get something more when paying the same price instead of paying less for the same.

With the above in mind, notice how discounts, bargains and sale seem to love giving more for the same price rather then giving the same amount for less? Evil businessmen...

Anyway, it is a very interesting article to read up on since it is sale time all over the country and would hurt to equip yourself with some of the tricks that "they" employ to make away with our hard earned cash. Below is the original article courtesy of The Atlantic.

Here are 10 more ways consumers are bad at math, with an assist from historian and author William Poundstone.


(2) We're heavily influenced by the first number.

 You walk into a high-end store, let's say it's Hermès, and you see a $7,000 bag. "Haha, that's so stupid!" you tell your friend. "Seven grand for a bag!" Then you spot an awesome watch for $367. Compared to a Timex, that's wildly over-expensive. But compared to the $7,000 price tag you just put to memory, it's a steal. In this way, stores can massage or "anchor" your expectations for spending.


(3) We're terrified of extremes. 

We don't like feeling cheap, and we don't like feeling duped. Since we're not sure what things are worth, we shy away from prices that appear too high or too low. Stores can employ our bias for moderation against us. Here's a great story: 

People were offered 2 kinds of beer: premium beer for $2.50 and bargain beer for $1.80. Around 80% chose the more expensive beer. Now a third beer was introduced, a super bargain beer for $1.60 in addition to the previous two. Now 80% bought the $1.80 beer and the rest $2.50 beer. Nobody bought the cheapest option.
Third time around, they removed the $1.60 beer and replaced with a super premium $3.40 beer. Most people chose the $2.50 beer, a small number $1.80 beer and around 10% opted for the most expensive $3.40 beer.

In short: We are all Goldilocks.


(4) We're in love with stories. 

In his book Priceless, William Poundstone explains what happened when Williams-Sonoma added a $429 breadmaker next to their $279 model: Sales of the cheaper model doubled even though practically nobody bought the $429 machine. Lesson: If you can't sell a product, try putting something nearly identical, but twice as expensive, next to it. It'll make the first product look like a gotta-have-it bargain. One explanation for why this tactic works is that people like stories or justifications. Since it's terribly hard to know the true value of things, we need narratives to explain our decisions to ourselves. Price differences give us a story and a motive: The $279 breadmaker was, like, 40 percent cheaper than the other model -- we got a great deal! Good story.


(5) We do what we're told. 

Behavioral economists love experimenting in schools, where they've found that shining a light on fruit and placing a salad bar in the way of the candy makes kids eat more fruit and salad. But adults are equally susceptible to these simple games. Savvy restaurants, for example, design their menus to draw our eyes to the most profitable items by things as simple as pictures and boxes. Good rule of thumb: If you see a course on the menu that's highlighted, boxed, illustrated, or paired with a really expensive item, it's probably a high-margin product that the restaurant hopes you'll see and consider. 


(6) We let our emotions get the best of us. 

In a brilliant experiment from Poundstone's book, volunteers are offered a certain number of dollars out of $10. Offers seen as "unfair" ($1, let's say) activated the insula cortex, "which is otherwise triggered by pain and foul odors." When we feel like we're being ripped off, we literally feel disgusted -- even when it's a good deal. Poundstone equates this to the minibar experience. It's late, you're hungry, there's a Snickers right there, but you're so turned off by the price, that you starve yourself to avoid the feeling of being ripped off. The flip-side is that bargains literally make us feel good about ourselves. Even the most useless junk in the world is appealing if the price feels like a steal.


(7) We're easily made dumber by alcohol, time, decisions. 

When you're young and drunk at a bar, you're more likely to do stupid things with strangers. "Am I fully assessing this complex romantic situation?" is a difficult question to answer on seven glasses of wine, so we're more likely to ask ourselves a simpler question: "Is s/he hot?" When we're drunk, stressed, tired, and otherwise inattentive, we're more likely to ask and answer simple questions about buying things. Cheap candy bars and gum are situated near the check-out at grocery stores because that's where exhausted shoppers are most likely to indulge cravings without paying attention to price. Boozy lunches are good for deal-making because alcohol narrows the range of complicating factors we can hold in our heads at once. If you want somebody to take an under-examined risk, get him boozed, tired, or ego-depleted.


(8) We're pained by transaction costs... 

In a personal finance column here, Megan McArdle implored her readers to give up recurring payments like gym memberships and subscriptions to papers and services they don't use. "Don't buy stuff you don't consume" seems like obvious enough advice, but Megan had a great point. We're drawn to subscriptions and memberships and bundles partially because we seek to avoid transaction costs. We'd rather overpay a little than suffer the psychological pain of pulling out a wallet and watching our money go to each gym season/movie/etc.


(9) ... but we're weird about rebates and warranties. 

Now that I've just told you that consumers try to avoid additional payments, I should add that there are two additional payments we love: rebates and warranties. The first buys the illusion of wealth ("I'm being paid money to spend money!"). The second buys peace of mind ("Now I can own this thing forever without worrying about it!"). Both are basically tricks. "Instead of buying something and getting a rebate," Poundstone writes, "why not just pay a lower price in the first place?' 
"[Warranties] make no rational sense," Harvard economist David Cutler told the Washington Post. "The implied probability that [a product] will break has to be substantially greater than the risk that you can't afford to fix it or replace it. If you're buying a $400 item, for the overwhelming number of consumers that level of spending is not a risk you need to insure under any circumstances."


(10) We're obsessed with the number 9. 

Up to 65 percent of all retail prices end in the number 9. Why? Everybody knows that $20 and $19.99 are the same thing. But the number 9 tells us something simple: This thing is discounted. This thing is cheap. This thing was priced by somebody who knows you like things discounted and cheap. In other words, 9 has transcended the status of charm price to become a cable of silent understanding between buyer and seller that a product is being priced competitively and fairly. Putting a 9 on a shell-fish platter at a high-end restaurant is ridiculous. Nobody spending $170 on lobster is looking for a discount. But the same person shopping for underwear is (research has shown, again and again) more likely to buy a product that ends in 9. Remember: Shopping is an attention game. Consumers aren't just hunting for products. They're hunting for clues that products are worth buying. In the number 9, the bargain-hunter/discount-gatherer corner of our brain spots a pluckable deal.


(11) We're compelled by a strong sense of fairness. 

I've already explained how our brains light up differently based on seeing a bargain vs. a rip-off. The shopper's brain is motivated by a sense of fairness. Again, it comes back to the idea that we don't know what things should cost, and so we use cues to tell us what we ought to pay for them. An experiment by the economist Dan Ariely tells the story beautifully. Ariely pretended he was giving a poetry recital. He told one group of students that the tickets cost money and another group that they would be paid to attend. Then he revealed to both groups that the recital was free. The first group was anxious to attend, believing they were getting something of value for free. The second group mostly declined, believing they were being forced to volunteer for the same event without compensation. 




Well then, Happy Shopping!




Wednesday, July 11, 2012

I had a THORific day at work.

It seems I was too bored sitting in meetings the whole day, so I decided to make some THOR memes since there is so many of it going around the Internet. Kinda enjoyed making them, will see if I can come up with more :)








I think I have more meetings coming up in the next couple of days, time for more thormenting.



Monday, July 9, 2012

Marvel has plenty more movies lined up.


If you though the recent THE AVENGERS movie was good, Marvel has plenty more installed for us comic book fan boys and superhero lovers.

Marvel is anything but done with bringing our favorite childhood superhero to the cinema screens. With so many characters, teams and villains to choose from, it is anyone's guess what we will be getting next.

So the latest confirmation on some Marvel films:


  • IRON MAN 3   -   3 May 2013
  • THOR 2   -   8 November 2013
  • CAPTAIN AMERICA 2   -   2 April 2014
  • GUARDIANS OF THE GALAXY    -  1 August 2014
  • THE AVENGERS 2   -   Sometime in 2015


Well, that is just the tip of the iceberg it seems as Marvel has more up it sleeve:

* May contain spoilers, read at your own risk, but if you are a bad enough fan, it wouldn't matter.





  • Ant Man - is in the pipeworks and should eventually end up in of the movies above or possibly even a movie on its own before The Avengers 2.
  • Black Panther - has been confirmed to be a hoax and not in production (but we never know right? haha...)


    • A movie of its own as it has an group of characters and storyline.
      • Adam Warlock, Rocket Raccoon, Drax, etc.
    • Will tie in with The Avengers (in The Avengers 2 or 3?)
    • Will work together with The Avengers to deal with Thanos (Thanos is the bad-ass revealed in the after credits of The Avengers 2012)


  • Additional things you will want to read up on to get more info about this:

** Click to jump to link



With such a good run with The Avengers 2012, they will have plenty of budget and more experience in handling Marvel movies on a larger scale. Lets hope everything works out and we get to watch all this awesomeness in the next couple of years.


And here is a new photo from the upcoming RIDDICK movie




Source1, Source2

Sunday, July 8, 2012

Nexus 7 Tablet: Mega Value for your money



Along with the revealing of Android 4.1 Jelly Bean, there was loads of other goodies that Google took time to share and discuss with its developers and users.

One of them that should not be missed is the unveiling of an awesome tablet, Google Nexus 7 Tablet.


This is one monster of a tablet for a fraction of the price you would have to pay for other tablets near similar specs. Not only that, this bad puppy will also run on 4.1 Jelly Bean, fully taking advantage of the latest updates.

All you have to pay for this great piece of technology is:

  • USD199 for 8GB (internal storage) version
  • USD 249 for 16GB  (internal storage) version

That would be like 700-800 Ringgit only! Take my money now!!!

Just try comparing this to the local tablet which a local maker is trying to sell for 999 Ringgit known as 1Malaysia Pad (click to view specs)


Here is a quick rundown on the specs for Google Nexus 7 Tablet:

  • 7 inch IPS display - 1280 x 800 pixels
  • 1.3GHz quad-core Tegra 3
  • 1GB Ram
  • 12 core ultra-low voltage Nvidia GeForce GPU
  • 8GB or 16GB internal storage
  • WiFi, Bluetooth & NFC (Google Wallet enabled)
  • No 3G model (yet, probably in the near future)
  • Front facing 1.2MP camera
  • No rear camera :(
  • Dimensions: 198.5 x 120 x 10.5 mm
  • Weigh - 340 grams
  • Battery - 4325 mAh 

How can someone not love all that sexiness squeezed into a 7 inch tablet for a couple of hundred bucks?

Promo video for the tablet:






Thursday, June 28, 2012

Time to have some Jelly Bean!



While were busy sleeping an all last nigh, Google I/O 2012 kicked off and revealed loads of goodies that will come in the near future. Google introduced it's latest sweet treat mobile OS, Android 4.1 Jelly Bean.


In a nutshell, Jelly Bean will offer Android users:

  • Framerate has been increased to 60 FPS
  • Vsync is enabled
  • Triple Buffering is enabled.
  • Text Input improvement
  • Voice Typing no longer requires network connection
  • Improved Voice search - time for Siri to hide?
  • Resizeable Widgets - finally, I have been waiting for so long...
  • Improvement to predictive keyboard
  • 18 new input languages
  • Improved CPU utilization - faster is better!
  • Improved Accessibility for the blind
  • Camera App update - pinch to view in film strip
  • Android Beam update- Video sharing via NFC and NFC pairing by just bumping with NFC enabled device
  • Notifications update - now able to make phone calls, view multiple emails, able to expand apps all within the notification shade overlay
  • Revamped mobile search
  • Google Now - gives you search result information at the right time.
    • eg. map/direction searches gives you directions now with how much time to get there, estimated arrival time, etc.

4.1 update will be pushed to some devices like Galaxy Nexus, Nexus S by mid July 2012, so expect it to hit the rest of the newer devices running on ICS after that.

Just some numbers from Google boasting about Android; 1 million Android users are activated everyday up from 400,000.




Monday, June 25, 2012

Apple iOS 6 : There won't be changes?


So Apple announced not long about it's new flagship Operating System (OS) that will run on some of its current products in the future and the newer products that are yet to be released.

I may not be a fan of Apple and their products but I am a fan of technological advancements and what Apple used to dish out always fascinated me in many ways due to its innovation and creativity.


Instead of jumping straight to the bad, I think I will start of with the Goods about iOS 6.

  • A better Siri - Siri gets an update (does everything get updated once a while?)
  • Integrated Facebook (every other mobile OS has this?)
  • Photo Steams (and this is suppose to be new when every other OS has it?)
  • Overall App enhancement (standard with new versions of OS, things get updated...)
  • Better Maps (got tired of paying Google and decided to make their own maps)

5 out of 5 recycled with 0 new innovations. Good job Apple cause millions will still end up buying your products thanks to millions of dollars spent on marketing and advertising, sigh...



But iOS 6 was a total bore and barely introduced anything outstandingly new at all. It was merely recycling what was readily available on other platforms and added a hint of Apple touch to it (not even improvement I might say) to make it look Apple-ish.

It like being sold Windows 2000 which is 95% the same Windows 98. Sad...


So, here is a nifty little article from Jaime Rivera that writes about Five Disappointments of iOS6.

1.    As of this year, it's no longer "ahead of its time

Back when Steve Jobs released the original iPhone in 2007, he said that the operating system was “at least five years ahead of its time”. If any of you were using the Motorola Q9h or BlackBerry Pearl that I was using back then, you’d agree with me in the fact that the guy was right. Sadly it seems that nobody at Apple remembers that any more. Those five years are up, and sadly nothing that was released at WWDC has prepared iOS to leap ahead of its time again. Today, a natural user interface is no longer a feature. It became mainstream years ago. Even feature phones have flick scrolling, Opera Mini for improved web browsing, and yeah, they’ve been doing music for a while now.

iOS 6 should’ve been about where the puck is going to be next. Siri, while superior in many ways to whatever other platforms currently do, is still half-baked. iPhone OS 1 made the phrase “ease-of-use” change in meaning half a decade ago, but today, the concept is no longer a selling point. So my question is, what’s next Apple? Your reluctance to change a legacy UI makes you, not look like you.


2.    Most of what it'll do, it won't do any better than others

When they’re timely, Apple is famous for launching products that define new standards. When they’re late, they usually leapfrog over competition with something dramatically better. iOS 6 is sadly nothing like that. Prettier maps are not necessarily the same as better maps. It doesn’t challenge the system to be any better than it already is. It’s just a late catch-up that’s great to have, but that won’t give you a reason to choose iOS over a competing platform.

Facebook Integration? Been there, done that with Windows Phone 7 or HTC Sense. FaceTime over cellular? Third party apps have been offering video calls over cellular long before the iPhone’s own manufacturer figured it out. These reasons are no longer big enough to stir any customer away from the competition.


3.    It still looks the same

Surely the wheel can evolve, but overall, it’s still just a wheel. With operating systems, that’s a different story. Can you imagine Microsoft launching a Windows Vista that still looked like Windows XP? The age difference between them is just five years, and still the user interface evolved for better or worse. The age difference between iPhone OS 1 and iOS 6 is exactly that, five years. Functionality has changed here and there, but eating chicken every day for the last half-a-decade must drive even some Apple employees crazy by now.

Even though I carry an iPhone 4S as one of my two daily drivers, I’ll admit that I’ve spent more time using HTC Sense on the One X that arrived on my doorstep a week ago, than this beta of iOS 6. I know this remark isn’t fair to all of you, since I know that for some people, what’s not broken shouldn’t be fixed, but my honest impression of iOS 6 is that I’m bored.
I do understand Apple’s purpose in keeping the grid of icons all over, but why not figure out some way to have UI profiles. If you’re a first-time user, you get the grid, and if you’re a power user, you can customize it differently. Hey, if Cydia could figure that out, I’m sure all those thousands of Apple Engineers can do better.

4.    It brings more fragmentation

I’ve got to hand it to Apple here. Users of legacy devices probably don’t get everything in future updates due to hardware limitations, but they at least get some of them. The problem is when this fragmentation is not justified by hardware limitations. For example, as of beta 1, Siri is not supported by the iPad 2, whose guts are almost identical to what we find powering the iPhone 4S. And if the iPhone 4 and 3GS are getting iOS 6, why isn’t the first-generation iPad getting it? None of these technical decisions make logical sense, unless you add dollars into the equation.

We have seen Apple change their minds as betas keep coming to developers, so let’s hope this is just another phase where they’ll lighten-up sooner or later.


5.    We’re stuck with it for at least another 18 months

Using a device that’s no longer ahead of its time, boring or no better than competitors isn’t easy in our times, but knowing that it won’t change for another 18 months is torture. Even if Apple released a new iPhone in the fall, which runs iOS 6 with some minor enhancements, nobody can switch phones every couple of months in this economy. Apple has slowly pushed users into adopting newer hardware just to get this new feature or that one, and it’s really not a good way to drive additional loyalty towards the platform.





It used to be exciting finding out what Apple has installed for the world and for competitors to follow/improve upon. But for the case of iOS 6, it seems to be a total flop selling recycled products to helpless Apple fans.


and No, I am not condemning Apple, I just expected more from the so call mobile/simplicity/innovative leader in the field.